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Studio

A small studio that would
rather hold a piece back.

LeftPunch builds stylized, game-ready 3D asset packs — coherent themed sets, engine-ready, and held to an exit gate that is stricter than the production line is comfortable with, on purpose.

The LeftPunch Studio logo: an orange fist beside the words LEFTPUNCH STUDIO.
The mark is a left punch — the hand you lead with, not the one you finish with. It is on the tab, the touch icon and the header of every page here, drawn from the same single vector so it is the same shape at 16 pixels and at 1200.

Where we actually are

Zero packs shipped. Nothing sold. No storefront listing yet. One pack — a 110-prop 1960s office set with a 30-module architecture kit — is in production, and 136 of its 140 pieces currently clear the five-angle audit.

That is an unusual thing to put near the top of an about page, and it is here for a reason. Everything else on this site is a number: triangle counts, dimensions, pass rates, dimensions per asset. Those numbers are only worth anything if we are equally straight about the one that is zero.

What we are betting on

One good-looking prop is not hard to come by. What is scarce is the layer above it: a coherent set, engine-ready, that holds up close. A twenty-seven-piece room where every object shares a palette, a leg taper and an edge radius — and where the back of the armchair is as clean as the front — is a different product from twenty-seven individually plausible objects.

The hard part is not making the objects. It is the discipline around them: holding one locked reference so twenty-seven pieces stay a family, making the finishing stage deterministic so a fix propagates across the whole set for free, and running a gate that fails work you have already paid for.

How we work

  • Measure, do not estimate. Every number on this site is read out of a production file. The pack data is regenerated from the audit JSON and the export manifest at build time, so a stale figure cannot survive a deploy.
  • Nothing grades its own work. The stage that makes a thing is never the stage that judges it.
  • Publish the failures. Every asset's verdict is on the pack page, including the 4 still held back in repair. A set that only shows its best pieces is telling you about its photography, not its assets.
  • Say what was not checked. Automated gates report their blind spots next to their results. A green run means the floor held, not that the work is good.
  • Publish the limits. The missing shared atlas, the blockout floor in the promo renders, the assets that have not passed — all next to the claims, not buried.

What we will not do

  • Invent a customer, a rating, a download count or a testimonial. There are none.
  • Use another seller's assets, scans or store images as inputs, ever.
  • Ship a pack at a pass rate we would not want to buy at, because the deadline arrived.

status

Packs shipped
0
Packs in production
1
Storefront listings
0
Props built
110
Architecture modules built
30
Pieces clearing the gate
136 of 140
Customers
0

contact

Questions about a pack, a licence, or a set you would like built — email is the whole contact system and it is read by the person who builds the assets.

hello@leftpunchstudio.com